Riot Games Brazil trusts VSN for its E-sports content archive

Riot Games, the League of Legends (LoL) developer and organizer of the Brazilian League of Legends (CBLoL) championship, has relied on VSN’s software to organize, edit and distribute the content generated in their massive events using VSNExplorer MAM.

Due to the challenge that involves broadcasting these type of events, Riot Games required a dedicated deep archive system in Brazil, a tool that could speed up their process of adding, searching and locating content, improving their availability to edit and distribute it more efficiently. That is why they decided to rely on VSNExplorer MAM, an advanced tool that could be fully adapted to their needs. ‘This tool meets the expectations of our operation and offers important resources in the broadcast of a tournament like CBLoL’, said Fernando Svevo, Broadcast and Events Manager of Riot Games in Brazil.

Thanks to VSNExplorer MAM, Riot Games now has a system that serves as a central core to manage their contents automatically, including low resolution transcoding and editing processes through Wedit, the 100% HTML5 web video editor integrated in VSNExplorer to produce compilations, game summaries and promotional messages, among others.

 

‘Business-wise, this project is a key opportunity for VSN due to the potential of the video game industry and more specifically of E-sports’ – comments Roberto Calmon, Solutions Architect and Pre-Sales at VSN. ‘It is an activity that keeps growing at a global level and that is increasingly integrated with traditional competitions, and Riot Games is undoubtedly the benchmark in terms of event organization and content generation’, he added.